image {
  resolution 640 480
  aa 0 2
  filter mitchell
}

light {
   type point
   color { "sRGB nonlinear" 1.000 1.000 1.000 }
   power 100.0
   p 0 3 0
}

light {
   type point
   color { "sRGB nonlinear" 1.000 1.000 1.000 }
   power 100.0
   p 10 3 0
}

light {
   type sunsky
   up 0 0 1
   east 0 1 0
   sundir 0.5 0.2 0.8
   turbidity 11.0
   samples 100
}

shader {
   name myphong
   type phong   
   diff { "sRGB nonlinear" 1 0 0 }
   spec { "sRGB nonlinear" 1.0 1.0 1.0 } 50
   samples 14

}

camera {
  type pinhole
  eye 0 0 10
  target 0 0 0
  up 0 1 0
  fov 70
  aspect 1.3333
}

shader {
  name blue
  type constant
  color { "sRGB nonlinear" 0 0 1 }
}

shader {
  name red
  type constant
  color { "sRGB nonlinear" 1 0 0 }
}

shader {
  name green
  type constant
  color { "sRGB nonlinear" 0 1 0 }
}

object {
   shader myphong
   transform {
      rotatex -90
      scaleu 0.01      
      translate -2 2 0
     rotatey 90
     	
   }
   type teapot
   name teapot_1
   subdivs 4
   smooth false
}

object {
  shader blue
  type sphere
  c 2 0 0
  r 1
}